Ch 17 : Stratégies multi-écrans
Stratégies multi-écrans
Bibliographie
http://www.adobe.com/newsletters/edge/march2011/articles/article5/index.html?trackingid=IJQLJ
Deep Dive into Flex Mobile Item Renderers
Maximizing Code Reuse Across Screens
http://www.jasonhanson.com/360flex/
360|Flex Files : Maximizing Code Reuse Across Screens
http://www.terrenceryan.com/blog/post.cfm/360-flex-session-on-developing-for-multiple-devices
DYNAMIC UI PATTERNS
http://www.riagora.com/2011/05/dynamic-ui-patterns/comment-page-1/#comment-1579
“Multi-density/Multi-platform UI talk” by Nacisso Jaramillo at 360Flex
: http://www.rictus.com/muchado/2011/04/14/slides-on-multi-densitymulti-platform-ui-talk-from-360flex/
Le développement Cross plateform abordé au BarCamp.
AIR Mobile – Déterminer si l'application est lancée sur un smartphone ou une tablette
Skins / OS
Android UI Components for Flex 4.5
http://www.yapiodesign.com/blog/2011/05/13/android-ui-components-for-flex-4-5/
Presentation Model
Presentation Model : http://blogs.adobe.com/tomsugden/2009/08/applying_the_presentation_mode.html
Architecting your application for multiple devices
http://riarockstars.com/2011/03/16/presentation-model-and-multiple-screens-part-1/
How, exactly, should we organize our code to be reusable across multiple screens?”
This article will describe the “Presentation Model” pattern; an effective pattern for achieving presentation separation.
Presentation Model and Multiple Screens (Part 2)
http://riarockstars.com/2011/04/12/presentation-model-and-multiple-screens-part-2/
